Ordering Information
OtherWorld Creations, Inc is proud to announce that all of our printed titles are now available for order from Excelsior Entertainment. All of our products are published under the d20 STL and require the use of the 3rd Edition Players Handbook from Wizards of the Coast.
Thank you for your interest in our products and return often for more
updates!
Product Catalog
Forbidden Kingdoms - Two-Fisted D20 Pulp Action!
OWC 3001 - 304 pages, hardcover, $39.99 (Available Now!)
The lights in the small office began to dim, then in one fell swoop they extinguished, leaving the duo to be illuminated by the etheric glow of the box they had just opened. The professor raised his head and looked around, not fully comprehending what had just occurred. Beside him his assistant, a perky young woman named Emily, stepped away from the hellish radiance. She clenched her fearful eyes shut and tugged at her mentor�s coat, trying desperately to pull him away.
�The secret of the Universe are MINE!!!� he exclaimed.
Emily tried even harder to wrest his grip from the ornate box they had unearthed, all the while cursing its very existence and wondering of Pandora had ever felt like this.
Forbidden Kingdoms is a game of two-fisted pulp adventure that allows you to traverse the mundane into the word of Heroes! Step foot into a place populated by fact and fiction, where the weird and amazing are commonplace, and daring escapades are at every turn. Take part in explorations into the darkest heart of Africa for lost cities filled with diamonds, or rooftop battles against the nefarious forces of the World Crime League. All this can be yours� and more! But be warned! Once you unlock the mysteries of the world of Forbidden Kingdoms, you will never be the same again.
Inside you will find:
-8 new character classes, from the Academic to the Soldier-of-Fortune, as well as 8 new Prestige Classes like the Arcanologist and Crimefighter.
-The definitive resource for d20 Firearms, allowing you to create any gun ever invented.
-A new Martial Arts resource that is based on Skills and Feats
-A variant Psionics system, allowing for such different characters as The Shadow and Edward Cayce.
-New Skills and Feats developed specifically for a modern pulp setting.
Mercenaries: Born of Blood
OWC 5001 - 192 pages, $27.99 (Available Now!)
You've tasted blood before, whether it was yours or others; it's all the same. It runs hot, dark, and sticky as it falls to the ground in an endless torrent.
There have been plenty of weapons, armor, and men left broken on nameless battlefields - but do you care? No. Why should you when you're the one left standing?
It all comes down to two very important things...
First - survival.
Second - collecting your pay.
Paladins and heroes do it for the greater good, you're just in it for the payoff. After all, you're not doing this for free are you?
Mercenaries: Born of Blood is a D20 toolkit offering Players and Game Masters alike everything they need to know about running mercenaries, role-playing mercenaries, even setting up mercenary companies in any genre. Areas covered run the gamut from historical, to fantasy; modern day to sci-fi, with information useable in any game using the D20 system.
Mercenaries: Born of Blood includes:
-A complete history of mercenaries, from the Greek and Persian wars, to modern-day "security companies", and offers insights into the mercenaries of the future.
-16 new Prestige Classes
-2 new Core classes (the Professional and Soldier-of-Fortune)
-30 new spells and over 15 new magic items.
-Rules for generating mercenary backgrounds, contracts, payments, punishments, and more.
-Rules for generating mercenaries using most any creature from the MOnster Manual.
Solid! The d20 Blaxploitation Experience
OWC 6001 - 64 pages, $14.99 (Coming Soon!)
blax�ploi�ta�tion Pronunciation Key (blak'sploi-ta`shen)
n.
1. A genre of American film of the 1970s featuring African-American actors in lead roles and often having anti-establishment plots.
2. Role-playing genre with soul, R 'n' B and disco music soundtracks, characters sporting big guns, big dashikis, outrageous hair, and some of the meanest, baddest attitudes to shoot their way onto a character sheet.
Solid!: The D20 blaxploitation experience is the most righteous book of 70�s action role-playing to make it past The Man�s censors. For use with d20 Modern, Solid allows players to experience the soul, power, and action of the movies that defined a generation. Features include:
- New advanced classes like the Private Dick, Preacher, Hustler, and Foxy Lady.
- New skills and feats designed specifically to help create the feel of over-the-top action!
- Enough style and attitude to empower any d20 Modern game.
Don�t let the Man get you down! Pre-Order Solid Today!
Paris: The Spectral City
OWC 3003 - 168 pages, $24.99 (Coming Soon!)
Paris: The Spectral City
In the dark there are things that man should never see and in the dim shroud that encompasses Paris these things make their presence known. Even at the height of noon the haunted city is cloaked in a penumbra, casting a gloomy shadow over the shifting pattern of the metropolis. Faintly the sounds of music can be heard over the din of the crowd, almost as if the ethereal denizens are holding Carnival in the heart of capital. Where once the mighty walked, they do so again. Souls trapped in a precarious balance between our world and Theirs. The orchestra is set at the base of the Arc de Triomphe, the time is right for you to journey to the city of Eternal Night. Won�t you join us for a dance?
Diomin Worldbook OWC 1001 - 112 pages: $19.95
This core book, utilizing the d20 system from Wizards of the Coast, brings the world of Diomin into your game room. It presents the world, its unique races and cultures, as well as all of the standard d20 classes, spells, skills, and feats and how they apply to Diomin. It also presents the first d20 writeup for the Shaman Core Class, and their special abilities known as Spirit Magic. The core book also provides detailed assistance on running a game in Diomin and includes "To Save a Nation", the first chapter in the epic Diomin campaign, "Unto this End". This campaign is designed for 1st - 3rd level characters and introduces the players to Diomin as well as starts them on the path to become heroes.
Into the Darknes - Part Two of "Unto this End" OWC 2001 - 32 pages $7.95
Into the Darkness is part two of the sweeping and epic campaign "Unto this End". It is designed for a group of 4th-6th level characters and takes place just days after To Save a Nation, found in the Diomin Worldbook. This adventure follows the characters as they seek to return the holy sword Kammerath to its rightful owner and have it reconsecrated after the Gadianti, worshippers of dark gods and practitioners of even darker rights, have defiled it.
Can the characters return the sword to General Nicanor? Can they convince the Gnolaum of their need? And what ties do the Hearthom have to all that is going on? Murder, mayhem, and mystery hound the characters as they travel from the forests of the Arak to the blood-stained cities of the Gadianti and Zeredites.
Got Heroes?
Diomin: State of the Nations, Vol. I: The Gadianti & The Hearthom
OWC 1003 - 96 pages $19.95
These pages display the portrait of a young world experiencing the first blush
of true, continent-wide politics. Since the God War there have been many conflicts,
but these have always been isolated, between two countries, never involving
the others. For the first time in the history of the world, the six major nations
of Diomin (first detailed in the Diomin Worldbook) are beginning to rub elbows
with more than just their immediate neighbors. The first trade treaties are
being drafted, ambassadors are being sent, spies are finding greater employment and
the slightest wrong move could set the whole of the world on fire.
Read on. Discover what makes the nations unique. Learn how they feel about
the others
and how the others react to them. Take on the roles of the
Gadianti Robber and the Hearthom Trader, and then look at the world with new
eyes. Most of all, watch your back, for not everyone is what they appear to
be.
Acceptance of Fate - The Final Chapter of "Unto this End"
OWC 2002 - 80 pages $15.95 (Available Now!)
An ancient defiled sword, long ago bestowed to man by the gods of light, must be reconsecrated after spending generations within the confines of an evil temple. The divine once again turn their eyes towards the mortal realm when an evil goddess threatens to send her demon beast to the middle world. The gods know the currents of fate and the conflict this action will bring. Fate has decided there will again be a Gods War. Is now the time? Fate has also chosen the characters to be the nexus for this battle between light and darkness. Will they accept the lot given them, or forge a path of their own?
This challenging adventure is designed for a party of four to six characters of level 7 - 10. Acceptance of Fate is the climactic finale for �Unto this End� - a trilogy of adventures set in the dark fantasy D20 campaign setting of Diomin. Herein, GMs will find not only a thrilling adventure to challenge their players, but also the secrets of the mystical science of Mecheidolons, or Spirit Tech, a new fanatical assassin cult, new feats, new spells, a new demon and a new template for characters Glorified by their gods.
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